/**
 * Object.cpp
 *
 * Author:
 *   Chris Herbison
 *
 * Description:
 *   Base class of all objects that appear in world space.
 */

#include "Object.h"

/*
 * Constructor for all objects.
 *
 * _material - The illumination model that this object uses.
 * _texture - The texture (or color) of the object.
 */
Object::Object(IlluminationData _material, TextureData _texture): 
                 material(_material), texture(_texture), parity(false){
}
